Queering E-Therapy: Considerations for the Delivery of Virtual Reality based Mental Health Solutions with LGBTQ2IA+ Communities
Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables
Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program
HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces
Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program
Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts
Research and Education in Accessibility, Design, and Innovation (READi) Training Program: Preparing Graduate Students for Careers in Accessibility Research and Design