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Category: Research Paper

Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision

Queering E-Therapy: Considerations for the Delivery of Virtual Reality based Mental Health Solutions with LGBTQ2IA+ Communities

Adaptic: A Shape Changing Prop with Haptic Retargeting

Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables

Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program

Co-designing Tangible Break Reminders with People with Repetitive Strain Injury

HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces

Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program

Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts

Learning Music Blind: Understanding Accessibility Challenges and Future Opportunities

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