FlexStylus: Leveraging Bend Input for Pen Interaction
FlexStylus, a flexible stylus, detects deformation of the barrel as a vector with both a rotational and an absolute value, […]
Bendtroller: An Exploration of In-Game Action Mappings with a Deformable Game Controller
We explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In […]