Lee Jones, PhD in IT (2016-2022) E-textile Learning Scaffolds: Supports for Novices Learning E-textile Concepts and Techniques
Master in Human-Computer Interaction
Manya Kakkar (2022-2024) Rethinking VR Input: Co-design with Gamers with Upper Limb Motor Impairments and VR Designers
Pallavi Sodhi (2022-2024) Accessible Play: Designing a Framework for Accessibility in Games
Adrian Bolesnikov, M.CS (2020-2022) Understanding Wearables’ Potential for Supporting the Expression of Queer Identities
Sarah Moore, M.A. (2020-2022) Preserving safety, dignity and autonomy through multi-modal interactions: An exploration into a preferred future of design for accessible dressing technology and e-textiles
Alfrancis Guerrero, M.ASc. (2018-2020) The Influence of Flexural Stiffness on the Performance and Preference of Bendable Stylus Interfaces
Joanie Ouellet, M.A. (2017-2019) Cultural and Linguistic Variables in Usability Testing
Daniela Ghanbari Vahid, M.ASc. (2017-2019), co-supervised with Lois Frankel Kinetic Fabric Samples As A New Approach To Interactive Fashion Arts
Aditi Singh, M.ASc. (2017-2019) Shape-Changing Break Reminders for People with Repetitive Strain Injury
Jessica Lo, M.ASc. (2011-2013) Bendy: A Comprehensive Study in Gaming with Mobile Flexible Devices
Master in Computer Science
Saman Karim, M.CS (2021-2022) Exploring Accessibility and Companionship in Boardgames via Alexa
Master in Information Technology
Simon Eden-Walker, M.IT. (2017-2020)
Abandoned chip: Investigating abandonment of commercial wearables
John McClelland, M.IT. (2016-2018) Haptic Feedback in Virtual Reality with Deformation and Shape-Change
Master in Design
Xinchu (Ariel) Zhang, M.Des (2012-2013), co-supervised with Lois Frankel Examining sensorial interfaces as the stimuli for remote affective communication between adult children and aging parents