Exploring Accessibility and Empathy via Conversational Agent in Board Game Players who are Blind, or Low Vision and Sighted
Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping Review
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision
Queering E-Therapy: Considerations for the Delivery of Virtual Reality based Mental Health Solutions with LGBTQ2IA+ Communities
Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables
Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program