Digitally Augmented Traditional Game
We present Re-Twist, a digitally augmented version of Twister. We introduce the element of time and score in Re-Twist by […]
We present Re-Twist, a digitally augmented version of Twister. We introduce the element of time and score in Re-Twist by […]
People who are blind or have low vision can use smartphones thanks to their native accessibility features, such as screen […]
We developed a deformable flexible device for a more tactile password-input method, called BendyPass. BendyPass recognizes 10 possible gestures and […]
An ongoing discussion about ubiquitous computing education.
Deformable Controllers Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms Organizers: Victor Cheung, Alexander K. Eady, Audrey Girouard Studio […]
The Research and Education in Accessibility, Design, and Innovation (READi) training program launched September 1, 2017. Funded by the Natural […]
Collaborative Learning of Usability Experiences (CLUE) is a Natural Sciences and Engineering Research Council (NSERC) funded industry-based Collaborative Research and […]
HaptoBend: Shape-Changing Passive Haptic Feedback in Virtual Reality HaptoBend is an original device for providing general passive haptic feedback in […]