Exploring Accessibility and Companionship via Alexa
The inaccessibility of rulebooks hinders the rule learning experience of boardgame players who are blind or low vision (BLV). We […]
The inaccessibility of rulebooks hinders the rule learning experience of boardgame players who are blind or low vision (BLV). We […]
The creation of e-textile swatches is a common practice for documenting material experiments, sharing techniques with other practitioners, and for […]
Calm technologies help us avoid distraction by embedding notifications in our surroundings with peripheral updates. However, users also lose out […]
As technology is integrated into all aspects of our lives, researchers are exploring emerging technologies in the field of fashion […]
We introduce Soft Speakers, a systematic approach for designing custom fabric actuators that can be used as audio speakers and […]
People with Repetitive Strain Injury (RSI) performing computer work for 4+ hours/day should take microbreaks every hour to reduce their […]
We investigated user experience of popular wearables and websites. In one study, we explored whether data literacy is related to […]
For people who are blind or visually impaired (BVI), screen reader software and tactile braille displays are essential tools used […]
Tabletop games have steadily remained popular means of entertainment for generations. Modern board and card games (i.e., tabletop games), however, […]
We sought out to find a better way of effective task management when a progress bar interrupts user’s primary activity. We propose […]