2024
2023
Towards Accessible Virtual Reality: Exploring Controller Adaptations for Gamers with Upper Limb Motor Impairments
Designing Assistive Technologies for BLV Music Learning
2022
2021
E-textile, Sustainability, & Prototyping Techniques
E-Textile and Soft Speakers
UX of Trackers and Websites
Music Learning and Accessibility
Shape-Changing Fabric for Fashion Design
Tangible Break Reminders
2020
2019
Viewpoint and Reflection
Tangible Around-Device Interaction
Digitally Augmented Traditional Game
Ubiquitous Computing Education
Bend Passwords for People with Vision Impairment
2018
Your Body of Water
Collaborative Learning in Usability Experiences
Research and Education in Accessibility, Design, and Innovation
Deformable Controllers
Authentication Method Use by People with Vision Impairment
2017
Persuasion in Mobile Devices
Ambient Notifications with Shape Changing Circuits
Bendtroller
Bendy
PaperNinja
Deformable Wearables
FlexStylus
HaptoBend
2016
Visual Feedforward Guides for Deformable Devices
Deformation for Blind Users
Hand Rehabilitation
Exploring Haptics for Learning Bend Gestures
2015
One-handed deformation gestures with flexible smartphones
Touch and swipe with the thumb of the holding hand
Caret manipulation