2024
2023

Towards Accessible Virtual Reality: Exploring Controller Adaptations for Gamers with Upper Limb Motor Impairments

Designing Assistive Technologies for BLV Music Learning
2022
2021

E-textile, Sustainability, & Prototyping Techniques

E-Textile and Soft Speakers

UX of Trackers and Websites

Music Learning and Accessibility

Shape-Changing Fabric for Fashion Design

Tangible Break Reminders
2020
2019

Viewpoint and Reflection

Tangible Around-Device Interaction

Digitally Augmented Traditional Game

Ubiquitous Computing Education

Bend Passwords for People with Vision Impairment
2018

Your Body of Water

Collaborative Learning in Usability Experiences

Research and Education in Accessibility, Design, and Innovation

Deformable Controllers

Authentication Method Use by People with Vision Impairment
2017

Persuasion in Mobile Devices

Ambient Notifications with Shape Changing Circuits

Bendtroller

Bendy

PaperNinja

Deformable Wearables

FlexStylus

HaptoBend
2016

Visual Feedforward Guides for Deformable Devices

Deformation for Blind Users

Hand Rehabilitation

Exploring Haptics for Learning Bend Gestures
2015

One-handed deformation gestures with flexible smartphones

Touch and swipe with the thumb of the holding hand

Caret manipulation